Archive for the ‘art’ Category

Sunday, December 21st, 2008

The state of indie filmmaking and a ninja rebuttal

by Warren

So it appears that indie filmmaking in 2008 is in dire straits. The technology to make a film has spread far and wide and the cost of making a film has plummeted, but according to Mike Curtis of HD for Indies, distribution is still next to impossible and the math doesn’t work in favor of people being able to make a living off of making movies. But…where’s the surprise here? Hasn’t that always been the way indie films have been? Kent Nichols, of Ask a Ninja fame, certainly thinks so, and states in his blog that the next generation of creators and stars will emerge from Youtube and other online venues. The Observer also has an interesting article about how web series have come of age since the early days of LonelyGirl15.

Personally, as someone who creates content for a living I don’t even think it’s worth it to create an independent feature film for anything other than as a calling card to showcase your skills. Sure, there’s lots of street cred, but that doesn’t pay the bills. Web series are an ideal platform in which to not only hone your craft but also pre-build an audience, should you ever decided to damn the torpedoes and go the feature route. And unlike the frankly byzantine procedures needed to make content with a studio or (here in Canada) a government agency, all a web series requires is a hosting service and the ability to click “upload.”

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Friday, December 12th, 2008

Hip Hop Robocop

by Warren

In what is surely one of the greatest mash-ups ever to grace the Internet, brace yourself for the saga of Robocop, told in rhyme.

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Sunday, November 30th, 2008

RED confuses, confounds and amazes

by Warren

RED, the creators of the RED ONE camera that’s revolutionized digital filmmaking, recently announced two new cameras, the RED Scarlet and Epic. Essentially these two cameras operate as a modular “brain”, with an almost infinite choice of attachments that extend the camera from a fixed-lens shooter to a IMAX level behemoth capable of shooting 28k pictures.

The only problem with this panacea is that the original Scarlet, announced last year and them shelved, was a planned “3k for 3k” wonder camera that would have taken the prosumer and DV Rebel world by storm. Instead, low end users would have to shell out something on the order of $7,000 or more to build a suitable camera for their needs. That figure simply isn’t in the budget of many indie filmmakers.

Even more mysteriously, RED has announced that even more info will be released on December 3rd. It remains to be seen if lofi auteurs will be elated or disappointed in a few days time.

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Saturday, October 18th, 2008

RIP: A Remix Manifesto

by Warren

The NFB is branching out from Hinterland Who’s Who (actually, I have no idea if they have anything to do with HWW, I just love the music at the beginning of the mini-films) and other cold Canadian fare to present RIP: A Remix Manifesto. It looks like an interesting take on the copyright battle, though unfortunately there’s no way (as of yet) to view the whole film online. Here’s the trailer…

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Wednesday, October 15th, 2008

What is Creative Commons?

by Warren

Rather than give you a ham-handed attempt at an explanation, I’ll let these notable personages take a crack at it..

and you can get much more information at the Creative Commons website.

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Sunday, August 24th, 2008

Steampunk: the backlash begins

by Warren

250px-Steamtop.jpg Steampunk, a subculture devoted to recreating an overly ornate, technologically oriented version of the Victorian era, has been covered of late in mainstream media like the New York Times. When the mainstream media starts to take notice of a subgroup, that’s about when it’s on its way out, and Randy Nakamura’s article in Design Observer essentially skewers the steampunk “movement” as nothing but wishful thinking for a non-existent past….with knobs and brass.

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Tuesday, July 29th, 2008

Back from Comic Con….

by Warren

…and pretty much spent. This was my first time at the San Diego Comic Con, and I have to say it was something of an experience. Over 100,000 people, most of them in costume, hit the San Diego Convention Center every year, and both Hollywood and the comics and games industries show off their latest wares at what has become possibly the most important entertainment event of the year.

I spent most of my time lugging a tripod (I have the bruises on my arms to prove it), coordinating our three crews, and conducting interviews. Amongst the people I got to interview were Dave Gibbons, the artist responsible for the Watchmen, Walking Dead writer Robert Kirkman, the people behind the Spectacular Spider Man cartoon, Dana Snyder (the guy who plays Master Shake on ATHF), the cast of Eureka, and Tori Amos. I also coordinated us interviewing the cast of BSG, which was pretty cool.

Myself and my buddy Rich (cameraman for our unit) only had 20 minutes in the whole con to hit the floor and buy anything for ourselves, but I managed to snag a bunch of graphic novels, a “Con exclusive” Domo-Kun for Mel, another “Con exclusive” (say it with a nerdy sniff in your voice) action figure pack of the 10th and 5th Doctors, and this sweet-ass shirt:

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All in all, a fine four days.

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Thursday, May 22nd, 2008

Why stuntmen matter

by Warren

Tonight I’ll be going to see Indiana Jones and the Kingdom of the Crystal Skull, which is notable not because it’s the first time in nearly twenty years that Harrison Ford will don the whip and fedora, but also because the movie is part of a move away from computer generated effects and back to real effects, and more importantly, real stuntmen. An article in the San Francisco Chronicle explains how stuntmen in movies allow a film that was made decades ago to still appear fresh, while the latest computer generated epics look out of date a year or two after they’re released.

Even though I love computer and visual effects, I’m compelled to agree. And not only are new movies using too many CGI elements in lieu of good old fashioned, clunky but lovable “real” effects, they aren’t even paying attention to the rules of yore regarding editing and composition. I recently stumbled upon “The Black Hole,” a forgettable B-grade sci-fi movie from Disney made in 1980. I was immediately struck by the fact that, despite the overall cheapness and second-string nature of the production, they went out of their way to create a decent pace and to make every shot look as cinematic as possible. And back in the old days, every movie had to at least try for that goal, because they weren’t able to fall back on the easy answers afforded today’s films with digital editing and fancy VFX tools.

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Tuesday, May 20th, 2008

SATC movie backlash begins…

by Warren

….and not a moment too soon. Heather Mallick points out that the ultimate “girlie” movie is less about female liberation than about rampant consumerism and empty, shallow competition to secure a rich husband. I can’t possibly match Mallick’s lovely bile, so check out her article yourself. She also name-checks and quotes professional misanthrope Toby Young’s post about the SATC movie, which is OK by me. Time Out New York also points to the movie as unleashing a new wave of douchification on unsuspecting NY neighbourhoods, and how the show created the creature known as Julia Allison.

I for one will probably never see the SATC movie, but my sympathies go out to all those dragged to the film by a significant other. That just ain’t fair, and I recommend dragging that significant other to as crappy a revenge flick as possible. One of the Saw movies should do the trick.

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Friday, April 18th, 2008

The lost story of Milliways

by Warren

Infocom, the creators of some of the best text adventures ever made, had a sequel in the works for their Hitchhiker’s Guide to the Galaxy game, called Milliways, that has only now surfaced. Andy Baio, who runs Waxy.org, got a hold of the companys old network drive and found not only unreleased games but emails and other private documents detailing the soap opera behind the development of the HHGTTG sequel. If you loved Infocom games when you were a kid, as I did, this is a must read. And you can play Milliways!

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