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	<title>Freyburg &#187; published work</title>
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	<link>http://www.freyburg.com</link>
	<description>Freyburg&#039;s take on media, politics and nerdery.</description>
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	<itunes:summary>Fruitygamer, the podcast for Mac and iOS gamers.</itunes:summary>
	<itunes:author>Freyburg, I Am Steven, Chris</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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		<itunes:name>Freyburg, I Am Steven, Chris</itunes:name>
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	<itunes:keywords>doctor who, dr who, uk, skaro, scifi</itunes:keywords>
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		<title>Eurogamer&#8217;s loss is your gain</title>
		<link>http://www.freyburg.com/eurogamers-loss-is-your-gain.html</link>
		<comments>http://www.freyburg.com/eurogamers-loss-is-your-gain.html#comments</comments>
		<pubDate>Tue, 29 Jun 2010 20:48:27 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[doctor who]]></category>
		<category><![CDATA[published work]]></category>
		<category><![CDATA[television]]></category>

		<guid isPermaLink="false">http://www.freyburg.com/?p=3795</guid>
		<description><![CDATA[I originally wrote this article about the new Doctor Who video game for Eurogamer, but then E3 happened and by the time the annual gaming conference was finished the game had already been out for a while. So as a result, Eurogamer nicely said I could publish the article anywhere I like. I&#8217;m lucky enough [...]]]></description>
			<content:encoded><![CDATA[<!-- sphereit start --><p>I originally wrote this article about the new Doctor Who video game for <a href="http://www.eurogamer.net">Eurogamer</a>, but then E3 happened and by the time the annual gaming conference was finished the game had already been out for a while. So as a result, Eurogamer nicely said I could publish the article anywhere I like.</p>
<p>I&#8217;m lucky enough to know Phil Ford, the writer of the game and of various Doctor Who episodes (along with being the head writer of the Sarah Jane Adventures) and he was cool with being interviewed for the article, presented in full below. And if you&#8217;re arriving from <a href="http://www.radiofreeskaro.com">Radio Free Skaro</a>&#8230;hello! Thanks for listening ot the podcast and I hope you enjoy my site.</p>
<p>&#8212;&#8212;&#8212;</p>
<p><p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">One of the UK’s oldest heroes is entering a whole new world. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Doctor Who returned to the small screen in 2005, hypnotizing a whole new generation of viewers with the adventures of the Doctor and his companions as he once again hurtled through space and time vanquishing his enemies with only a keen wit and his trusty sonic screwdriver. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Though the new show soon spread to other media such as novels, toys and comics, video games were unexplored territory until the BBC announced earlier this year that they would release four “adventure games” featuring Matt Smith, the newest incarnation of the Doctor, and Karen Gillan, who plays Amy Pond, his new companion. </span></p>
</p>
<p><span id="more-3795"></span>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Both the BBC and Who show runner Steven Moffat were adamant that these games are part of the current season, not stand alone amusements. To that end, writer Phil Ford (along with fellow Who scribe James Moran) was recruited to write the Doctor’s first foray into interactive adventure. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">Ford is already a Who veteran, with writing credits for the Waters of Mars special, several Torchwood scripts and and his ongoing role as head writer for the Sarah Jane Adventures. He also penned Dreamland, an animated adventure featuring David Tennant as the Doctor.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">“I got involved in the video game because they asked me. Simple as that. I’d just finished working on the Dreamland animation and – I think – Waters of Mars and the question was asked if I’d be interested in taking on the games. Whether that was partly to do with my experience in writing animation – both for Doctor Who and, back in the day, Captain Scarlet – I don’t know,” Ford said.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">The biggest challenge in writing the games, Ford said, was that they had to be seen as Doctor Who adventures first and foremost. Moffat and Peirs Wenger, the show’s producer, were “always determined that the stories should feel like they’re part of the TV series. That’s in fact how they are described – as a part of the TV series; it’s just that they’re being enjoyed on computers instead of TVs.”</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">But unlike television, where an entire 45 minutes can be devoted to drama, the game format only allows for a limited amount of time to get gamers into the story before they rightfully demand control of the main characters. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">“You have around 15 – 20 minutes to do all that storytelling and set up things so that the player knows what they need to be doing in the next game. And you need to do that without it being too on-the-nose,” Ford said.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">While the games hinge on interactivity and allow the player to step into the shoes of the world’s most famous time traveller, the adventure games are by no means an open-world rendition of the Whoniverse.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">“The player won’t be able to take the game off into some crazy new direction, but there’s plenty of material designed to cater for most eventualities. I don’t think the player will ever find themselves sucked into a game-less, drama-less black hole,” Ford said. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">The games are very much a part of the new series, but also had to exist as stand-alone episodes, due not only to scheduling of the TV series but the games themselves. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">“They don’t have their own arc because it’s quite possible that someone could come along sometime after they’ve all been launched and play them in a different order – as they might watch stand-alone eps of the show on some form of download,” Ford said. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">While the new medium comes with some restrictions compared to traditional narrative storytelling, it also offers a huge advantage by creating environments on a scale that simply isn’t possible on television. In the first adventure game, “City of the Daleks,” viewers will finally see Kaalann, the capital city of the Dalek Empire, instead of a dank and wobbly corridor or a disused quarry. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">“We’ve been to Skaro before. But we’ve never seen it in the kind of brutal, visceral detail we do in City of the Daleks. It is just breathtaking,” Ford said. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">One of the biggest quandaries facing developers of a Doctor Who game is how to deal with a main character who never uses guns or other weapons. While clever and witty solutions have pulled the Doctor out of scrapes on television for more than 40 years, gamers are used to solving problems with their trigger fingers. Ford regarded the Doctor’s avoidance of weapons as a unique and compelling aspect of the games.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">“Gamers are used to blowing stuff up and blazing gunfire. The thing about the Doctor is that he’s all about negotiation, thinking things through. It was never a big issue for us, because there was no way we were going to turn the Doctor into an Uzi-toting Time Lord.”</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">In order to stay true to the show, both Ford and the game’s designers turned to other gameplay mechanics to convey the Doctor’s character through interaction.</span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">“There is still a lot of action in Doctor Who – a lot of running about and hiding and that’s a common games element. And you get puzzles in games, and that’s ideal for the more cerebral side of the show. What was more of an issue for us was the sonic screwdriver! In the show the Doctor uses it to get of so many situations. That did cause us a couple of headaches,” Ford said. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">“City of the Daleks” is the first of four games the BBC will release throughout the summer. Ford also penned the next game in the series, which features the Cybermen menacing an isolated Arctic research station, as well as the as yet unnamed third game in the series. </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px;"><span style="letter-spacing: 0.0px;"> </span></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica;"><span style="letter-spacing: 0.0px;">“In one go I was got to write for the Daleks, Cybermen and one of my favourite nasties of the new era. Wild horses couldn’t have dragged me away from the project,” Ford said. </span></p></p>
<!-- sphereit end --><span style="margin-bottom:40px; border-bottom:none;"><a class="iconsphere" title="Sphere: Related Content" onclick="return Sphere.Widget.search('http://www.freyburg.com/eurogamers-loss-is-your-gain.html')" href="http://www.sphere.com/search?q=sphereit:http://www.freyburg.com/eurogamers-loss-is-your-gain.html">Sphere: Related Content</a></span><br/><br/>]]></content:encoded>
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		<item>
		<title>My thoughts on HP, Palm and Apple on Techi.com</title>
		<link>http://www.freyburg.com/my-thoughts-on-hp-palm-and-apple-on-techi-com.html</link>
		<comments>http://www.freyburg.com/my-thoughts-on-hp-palm-and-apple-on-techi-com.html#comments</comments>
		<pubDate>Sat, 08 May 2010 03:01:03 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[apple]]></category>
		<category><![CDATA[published work]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.freyburg.com/?p=3753</guid>
		<description><![CDATA[I&#8217;ve just written two editorials for Techi.com. One of them has yet to be published, but my piece on HP&#8217;s acquisition of Palm and Apple&#8217;s purchase of Siri is now up on the site. Neat! Sphere: Related Content]]></description>
			<content:encoded><![CDATA[<!-- sphereit start --><p>I&#8217;ve just written two editorials for <a href="http://www.techi.com">Techi.com</a>. One of them has yet to be published, but my piece on <a href="http://www.techi.com/2010/05/hp-gambles-with-palm-apple-gains-edge-with-siri/">HP&#8217;s acquisition of Palm and Apple&#8217;s purchase of Siri</a> is now up on the site. Neat!</p>
<!-- sphereit end --><span style="margin-bottom:40px; border-bottom:none;"><a class="iconsphere" title="Sphere: Related Content" onclick="return Sphere.Widget.search('http://www.freyburg.com/my-thoughts-on-hp-palm-and-apple-on-techi-com.html')" href="http://www.sphere.com/search?q=sphereit:http://www.freyburg.com/my-thoughts-on-hp-palm-and-apple-on-techi-com.html">Sphere: Related Content</a></span><br/><br/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My Mac &#124; Life Charlie Miller interview</title>
		<link>http://www.freyburg.com/my-mac-life-charlie-miller-interview.html</link>
		<comments>http://www.freyburg.com/my-mac-life-charlie-miller-interview.html#comments</comments>
		<pubDate>Tue, 30 Mar 2010 16:24:17 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[apple]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mac | Life]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[published work]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[cansecwest]]></category>
		<category><![CDATA[charlie miller]]></category>
		<category><![CDATA[computer security]]></category>
		<category><![CDATA[exploits]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[maclife]]></category>
		<category><![CDATA[os x]]></category>
		<category><![CDATA[phone]]></category>

		<guid isPermaLink="false">http://www.freyburg.com/?p=3733</guid>
		<description><![CDATA[Noted OS X security expert Charlie Miller was in Vancouver for CanSecWest, the annual computer security conference. He was good enough to give me his time for an interview for Mac &#124; LIfe, seen below&#8230;. Sphere: Related Content]]></description>
			<content:encoded><![CDATA[<!-- sphereit start --><p>Noted OS X security expert Charlie Miller was in Vancouver for <a href="http://cansecwest.com/">CanSecWest</a>, the annual computer security conference. He was good enough to give me his time for an interview for Mac | LIfe, seen below&#8230;.</p>
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<embed src="http://www.maclife.com/video/vp/131" type="application/x-shockwave-flash" wmode="window" allowFullScreen="true" width="300" height="249"></embed></object></p>
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		<item>
		<title>What I&#8217;ve been up to&#8230;</title>
		<link>http://www.freyburg.com/what-ive-been-up-to.html</link>
		<comments>http://www.freyburg.com/what-ive-been-up-to.html#comments</comments>
		<pubDate>Thu, 22 Jan 2009 18:24:13 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[freyburg media]]></category>
		<category><![CDATA[published work]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.freyburg.com/?p=3390</guid>
		<description><![CDATA[So since I left the Electric Playground I&#8217;ve been fairly busy, which goes counter to the idea that if you leave a day job you instantly become a video game playing, couch dwelling loafabout. Some of what I&#8217;m doing, like blogging and shooting video for Techvibes, doing videos for friends like Khare Communications, doing some [...]]]></description>
			<content:encoded><![CDATA[<!-- sphereit start --><p>So since I left the <a href="http://www.elecplay.com/">Electric Playground</a> I&#8217;ve been fairly busy, which goes counter to the idea that if you leave a day job you instantly become a video game playing, couch dwelling loafabout. Some of what I&#8217;m doing, like blogging and shooting video for Techvibes, doing videos for friends like <a href="http://kharecommunications.com/">Khare Communications</a>, doing some video tutorials and filming events, is out on the net and viewable by all.  </p>
<p>Some of what I&#8217;m doing or have planned I can&#8217;t quite get into yet&#8230;because nothing&#8217;s been finalized or (in one particular case) I&#8217;m the driving force and haven&#8217;t quite finalized how I&#8217;ll do it. </p>
<p>In the meantime I&#8217;m going to try to keep updating the site with video-centric news, but bear with me. It&#8217;s not easy editing almost every day and then trying to wrap my head around a blog post. </p>
<!-- sphereit end --><span style="margin-bottom:40px; border-bottom:none;"><a class="iconsphere" title="Sphere: Related Content" onclick="return Sphere.Widget.search('http://www.freyburg.com/what-ive-been-up-to.html')" href="http://www.sphere.com/search?q=sphereit:http://www.freyburg.com/what-ive-been-up-to.html">Sphere: Related Content</a></span><br/><br/>]]></content:encoded>
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		<title>Why Flash will suck on the iPhone</title>
		<link>http://www.freyburg.com/why-flash-will-suck-on-the-iphone.html</link>
		<comments>http://www.freyburg.com/why-flash-will-suck-on-the-iphone.html#comments</comments>
		<pubDate>Tue, 21 Oct 2008 13:01:42 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[apple]]></category>
		<category><![CDATA[freelancing]]></category>
		<category><![CDATA[Mac | Life]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[published work]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.freyburg.com/why-flash-will-suck-on-the-iphone.html</guid>
		<description><![CDATA[&#8230;is the title of my latest article over at Mac &#124; Life. It&#8217;s already getting some vigorous debate from Flash defenders and detractors, so join in with your two cents, wouldya?. Sphere: Related Content]]></description>
			<content:encoded><![CDATA[<!-- sphereit start --><p>&#8230;is the title of <a href="http://www.maclife.com/article/feature/why_flash_will_suck_iphone">my latest article over at Mac | Life</a>. It&#8217;s already getting some vigorous debate from Flash defenders and detractors, so join in with your two cents, wouldya?. </p>
<!-- sphereit end --><span style="margin-bottom:40px; border-bottom:none;"><a class="iconsphere" title="Sphere: Related Content" onclick="return Sphere.Widget.search('http://www.freyburg.com/why-flash-will-suck-on-the-iphone.html')" href="http://www.sphere.com/search?q=sphereit:http://www.freyburg.com/why-flash-will-suck-on-the-iphone.html">Sphere: Related Content</a></span><br/><br/>]]></content:encoded>
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		<item>
		<title>Two articles in BC Tech</title>
		<link>http://www.freyburg.com/two-articles-in-bc-tech.html</link>
		<comments>http://www.freyburg.com/two-articles-in-bc-tech.html#comments</comments>
		<pubDate>Thu, 28 Aug 2008 15:21:19 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[canada]]></category>
		<category><![CDATA[freelancing]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[published work]]></category>

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		<description><![CDATA[More writing from yours truly in the mainstream media, this time in BC Tech. First up, an article about Lambda Solutions, who aim to become the &#8220;Ebay of knowledge.&#8221; I also wrote a &#8220;this season&#8217;s hottest gadgets&#8221; that unfortunately got a little truncated for the web edition. Sphere: Related Content]]></description>
			<content:encoded><![CDATA[<!-- sphereit start --><p>More writing from yours truly in the mainstream media, this time in BC Tech. First up, an article about Lambda Solutions, who aim to become the &#8220;<a href="http://216.18.0.136/joomla/tech/index.php/new-media/39-feature/53-bcs-ebay-of-knowledge">Ebay of knowledge</a>.&#8221; I also wrote a &#8220;<a href="http://216.18.0.136/joomla/tech/index.php/communications/34-news/47-showing-off-at-all-costs">this season&#8217;s hottest gadgets</a>&#8221; that unfortunately got a little truncated for the web edition. </p>
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		<title>Another article at Mac &#124; Life&#8230;</title>
		<link>http://www.freyburg.com/another-article-at-mac-life.html</link>
		<comments>http://www.freyburg.com/another-article-at-mac-life.html#comments</comments>
		<pubDate>Fri, 15 Aug 2008 21:01:59 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[apple]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mac | Life]]></category>
		<category><![CDATA[published work]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.freyburg.com/another-article-at-mac-life.html</guid>
		<description><![CDATA[This one&#8217;s about the iPhone Underground.]]></description>
			<content:encoded><![CDATA[<!-- sphereit start --><p>This one&#8217;s about the <a href="http://www.maclife.com/article/feature/newbies_guide_iphone_underground">iPhone Underground</a>.</p>
<!-- sphereit end -->]]></content:encoded>
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		<title>Another Mac &#124; Life article is up&#8230;.</title>
		<link>http://www.freyburg.com/another-mac-life-article-is-up.html</link>
		<comments>http://www.freyburg.com/another-mac-life-article-is-up.html#comments</comments>
		<pubDate>Tue, 10 Jun 2008 03:36:29 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[apple]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Mac | Life]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[published work]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.freyburg.com/another-mac-life-article-is-up.html</guid>
		<description><![CDATA[&#8230;this one about &#8220;revirginizing&#8221; your iPhone. Which many people, including myself, may be doing soon in order to run the saucy goodness that is the iPhone 2.0 firmware, rolled out today at the World Wide Developers COnference as part of the hoopla surrounding the 3G iPhone. Sphere: Related Content]]></description>
			<content:encoded><![CDATA[<!-- sphereit start --><p>&#8230;this one about <a href="http://www.maclife.com/article/how_to_restore_your_hacked_iphone">&#8220;revirginizing&#8221; your iPhone</a>. Which many people, including myself, may be doing soon in order to run the saucy goodness that is the iPhone 2.0 firmware, rolled out today at the World Wide Developers COnference as part of the <a href="http://events.apple.com.edgesuite.net/0806wdt546x/event/index.html">hoopla surrounding the 3G iPhone</a>.</p>
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		<title>New article about Apple rebates up on Mac &#124; Life</title>
		<link>http://www.freyburg.com/new-article-about-apple-rebates-up-on-mac-life.html</link>
		<comments>http://www.freyburg.com/new-article-about-apple-rebates-up-on-mac-life.html#comments</comments>
		<pubDate>Thu, 29 May 2008 19:33:59 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[apple]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[Mac | Life]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[published work]]></category>
		<category><![CDATA[vancouver]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[I have another article up on Mac&#124;Life, this time about the rebate all Canadians who purchased iPods before June 24, 2004 can claim for a $45 credit from Apple. Do you qualify? More importantly, what will you do with your Apple rebate? Sphere: Related Content]]></description>
			<content:encoded><![CDATA[<!-- sphereit start --><p>I have another article up on <a href="http://www.maclife.com">Mac|Life</a>, this time about the rebate all Canadians who purchased iPods before June 24, 2004 can claim for a <a href="http://www.maclife.com/article/apple_settles_with_canada_stream_your_itunes_favs_in_facebook_and_apple_sticks_it_to_the_earth">$45 credit from Apple</a>. Do you qualify? More importantly, <a href="http://www.maclife.com/article/canadian_rebate_ideas">what will you do with your Apple rebate?</a> </p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Canadian iPhone hacking article up at Mac &#124; Life</title>
		<link>http://www.freyburg.com/canadian-iphone-hacking-article-up-at-mac-life.html</link>
		<comments>http://www.freyburg.com/canadian-iphone-hacking-article-up-at-mac-life.html#comments</comments>
		<pubDate>Thu, 17 Apr 2008 01:17:45 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[apple]]></category>
		<category><![CDATA[canada]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[published work]]></category>
		<category><![CDATA[vancouver]]></category>
		<category><![CDATA[wireless]]></category>

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		<description><![CDATA[I wrote an article for Mac&#124;Life about the lengths we have to go to north of the border to get and use iPhones. I think Mac&#124;Life deserves extra points for using a flappy headed South Park Canadian as the symbol of our displeasure. Sphere: Related Content]]></description>
			<content:encoded><![CDATA[<!-- sphereit start --><p><a href="http://www.maclife.com/article/the_canadian_iphone_waiting_game">I wrote an article for Mac|Life</a> about the lengths we have to go to north of the border to get and use iPhones. I think <a href="http://www.maclife.com">Mac|Life</a> deserves extra points for using a flappy headed South Park Canadian as the symbol of our displeasure.</p>
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