Friday, August 12th, 2005

Quake 4 for the Xbox 360


I’ve been an Id slave since the original Quake, back in 1995. I remember playing that fine bit o’ code on my Pentium 133, looking up more than once to find I’d been playing the game all night and had hit morning. Though I don’t go to those extremes now (I’m old, sonny, I can’t hack yer newfangled game contraptions!), I do appreciate a good FPS shoot-em-up every now and again. In fact, most of the games on my Xbox are FPS, or variants thereof (like Metal Gear Solid and Max Payne 2.) Quake 4 is the latest in a long line of bloody, entertaining kill-fests from the boys from Texas.

But Quake 4 isn’t coming out on my big green brick. It’s going to be a Xbox360 title, and it’s probably one of the main reasons I’ll pick that beast up. In a way, it’s good to have both systems; my Xbox is modded so I can use it as a media centre, but a side effect is I can never log onto Xbox Live because they don’t allow modded systems. So when the 360 comes out I’ll get to experience the joy of hearing a 14-year-old in Vermont call me a “FAG N00B” on Live, then get shot to hell by him half a second later, while still using my old Xbox for movies and such.

Warren Frey is a journalist, freelance writer, podcaster, video producer, and all-around media consultant currently based in Vancouver, Canada. His written work has appeared in such publications as Metro Vancouver, the Westender, Mac | Life and the Japan Times.

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